Hi! My name is Tim and I'm a professional game developer from Berlin, Germany :)

Since 2013 I have been working full-time as a programmer on multiple digital games for smartphones and tablets, in both big game teams (25+ people in a 300+ people company) and fairly small game teams (8 people in an 8 people company). In my spare time I love to take pictures, both digitally as well as analogue, bake sourdough bread and play games on a YouTube-channel with my brother. This website is a collection of both professional and spare time work - I hope you enjoy it!

Warhammer 40.000: Tacticus (2021-today)

Warhammer 40,000: Tacticus ™ is a turn-based tactical strategy game set in the eternal conflict of Games Workshop's Warhammer 40,000 Universe. Experience the intense battles of the Space Marine, Imperial, Chaos, and Xenos on the go! Tacticus is the biggest project I worked in so…

(Khorasan) wheat bread, 2000g

This is the first time I tried an S-shape scoring on the batard, thankfully ending in the creation of two ears and some ornamental leaves on top of them. I’m extremely pleased with the charring of the crust and the crumb, even though I was…

Rivengard (2017-2022)

Rivengard was started in the autumn of 2016 by some colleagues I worked with in Warlords – after four years of learnings from Warlords we were eager to improve some areas and make it the best game so far. I joined the team as the…

Pearl’s Peril (2016-2017)

While a few of my team mates at Warlords left Wooga to found Snowprint Studios Germany, I stayed for roughly another year to join one of Wooga's biggest and still running titles, the hidden object game "Pearl's Peril", initially done in Flash and eventually brought into…

Spy Dash (2012)

Spy Dash was my first gig at Wooga while I was still studying Game Design and working a couple of hours a week as a working student. Inspired by the (at the time) hype of Subway Surfers I prototyped various ideas in Unity for what…

Urban Seed (2010 – 2011)

is a 2D Jump-n-Run about the adventures of a Guerilla Planter / Pakour Traceur on a mission to reacquaint his city with nature, while creating a safer environment for its citizens on the side. The game was a project commissioned by the Climate Media Factory and designed to draw attention to Climate…