About & CV
2017 – today
Intermediate Client Programmer at Snowprint Studios Germany, working on
Rivengard, a free-to-play turn-based strategy game for mobile (iOS, Android, Samsung) built in Unity3D
Tacticus, a free-to-play turn-based strategy game for mobile (iOS, Android, Samsung) built in Unity3D, using the Warhammer 40,000 IP from Games Workshop
2013 – 2017
Junior Client Programmer at Wooga, working on
Warlords, a free-to-play turn-based strategy game for mobile (iOS, Android) built in Unity3D
Perl’s Peril, a free-to-play hidden object game for mobile (iOS, Android) built in Unity3D
2012 – 2013
Programming internship at Wooga, working on
Spy Dash, a free-to-play lane-based racing game for mobile (iOS, Android), built in Unity3D
Max Ammo, a free-to-play real-time strategy action game for mobile (iOS, Android), built in Unity3D
2010 – 2013
Bachelor of Science in Game Design at Mediadesign Hochschule Berlin.
My thesis was called “Freude am Lernen – Entwicklung eines Richtlinienkatalogs für Programmierlernspiele für Anfänger” (eng. “Joyful learning – Development of a set of guidelines for programming learning games for beginners”) in which I dealt with the question whether a set of criteria for learning games for programming beginners can be created, which already reveal the possible weaknesses in the design while the game is still in planning.
As part of my studies I worked on
Urban Seed, a free-to-play platformer for Facebook, built in Flash and ActionScript
Beetle Royale, a fast-paced third-person battle royale game for PC, built in Unity3D
2009
Abitur at CJD Braunschweig
Feel free to leave me a message on LinkedIn or just send me an e-mail. Any e-mail goes! As long as it ends with @timrobin.net I will get it, and I love that 😀 Just pick your favourite!